ROGUE PIGEON PRODUCTIONS
UNITY
ROLE: GAME DESIGN & ARTIST
Fae Far
Away
A narrative-driven 2D puzzle-platformer set in the mystical Fae Wilds, a magical realm divided into Light and Dark planes.
[GAMEPLAY_FOOTAGE]
[CHARACTER_ANIMATION]
Chris - Animated Character
RUNNING
[PROJECT_OVERVIEW]
About the Game
Fae Far Away is a side-scrolling puzzle-platformer that blends atmospheric storytelling and Celtic folklore mythology. The player navigates both Light and Dark planes of the Fae Wilds, using environmental puzzles to restore balance.
Developed collaboratively through Rogue Pigeon Productions, the game targeted Steam and itch.io with a polished vertical slice demo. My scope spanned the entire visual identity of the project.
[MY_CONTRIBUTIONS]
What I Did
01
Character Design & Rigging
02
2D Animation
03
Environment & Background Art
04
UI / HUD Design
05
Sprite Sheet Production
06
Visual Style
07
Particle & VFX Art
[SCREENSHOTS]
Gallery
1 / 9
[CHARACTER_ANIMATIONS]
[CREDITS]
Team
Game Design & ArtistDuncan Wilson
Team LeaderLucy Middleton
ProgrammerCameron Gordon
Narrative DesignerDuncan Malcolm
Sound DesignerKat Misterkiewicz
StudioRogue Pigeon Productions
EngineUnity
Platformitch.io