Resonant Deep — Duncan Wilson
SCRIPTING FOR IM MODULE UNITY ROLE: GAME DESIGN & DEVELOPER

Resonant
Deep

An interactive media project exploring the intersection of sound, environment design, and scripted gameplay mechanics.

PlatformPC (Demo)
EngineUnreal Engine
RoleGame Design & Developer
ModuleScripting for IM
StatusCompleted
[GAMEPLAY_FOOTAGE]
[PROJECT_OVERVIEW]

About the Project

Resonant Deep is an interactive media experience built in Unreal Engine as part of the Scripting for IM module. The project explores how sound and environment design can be driven by scripted systems, creating a space where audio becomes an active gameplay element rather than a passive backdrop.

The project demonstrates a full pipeline from concept through design and implementation, with a focus on scripting logic, player feedback systems, and cohesive audio-visual direction.

[MY_CONTRIBUTIONS]

What I Did

01
Game Design & Concept
02
Unreal Engine Scripting
03
Environment Design
04
Audio Interaction Systems
05
Player Feedback & UI
06
Visual Style & Lighting
Unreal Engine C# Scripting Game Design Environment Art Audio Design Interactive Media
[SCREENSHOTS]

Gallery

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[CREDITS]

Team

Game Design & DeveloperDuncan Wilson
ModuleScripting for IM
EngineUnreal Engine
PlatformPC (Demo)
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